Modern Warfare II Community Update: Launch


We have been blown away by your response to Modern Warfare II’s Campaign Early Access that began last week. It has been amazing to see the reception from the community and passion for our story.


Firstly, we cannot say thank you enough to the fans that took the time to play our game– we had a record-breaking number of players in our Beta, playing more matches than ever before. We also gathered invaluable feedback from our fans, and want to take this opportunity to highlight some of the changes we’ve made to Modern Warfare II Multiplayer since the Beta: 


Enemy Visibility

  • We have added diamond icons above the heads of enemies. This should make it easier for players to clearly identify opponents in the game.

  • Additionally, we’ve continued to tweak lighting and contrast for improved enemy visibility.



  • We’ve shortened the overall range of footstep audio which will allow enemy players to get closer to targets before they are able to detect footsteps. We have also continued to tweak teammate footstep audio, which will now be quieter following feedback from the Beta.

  • The in-world activation sound effect volume range for the Dead Silence field upgrade has been drastically decreased.


Third Person

  • Following feedback from Beta, aiming down sights will now stay in third person POV for low-zoom optics. Only high-zoom optics (beginning with the ACOG and higher) and special optics such as Hybrids and Thermals will revert to first person POV. We believe this will enhance the third person experience while keeping the gameplay balanced. The feedback on this mode has been very positive, and we will continue to explore its use as a modifier.



  • We have continued to tweak weapons across the game following both feedback from Beta players and game data. Players can expect more specifics on weapon tuning as we continue to support post-launch.


  • We have been working hard on numerous updates to our UI that make accessing and customizing your loadout more seamless. We’ve made improvements to navigation of menus and will continue to optimize our UX.



  • Slide, ledge hang, and dive have been further refined. We’ve also addressed some movement exploits following Beta.



  • We have implemented some changes that aim to reduce lobby disbandment between matches. We look forward to testing this at a large scale and getting feedback.


We will continue to provide updates through launch, and begin tracking all live issues on our Trello board for MW2, which we will share soon.


On behalf of the studio and our partners, THANK YOU for playing #MWII.


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