Modern Warfare II Community Update: Beta Weekend Two

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Welcome to Weekend Two of the MW2 Beta!

We are excited to share some brand new maps and modes, as well as a few fresh changes.

BETA WEEKEND TWO CONTENT

MAPS

  • Introducing two new battle maps: Sariff Bay and Sa’id.

  • For more on both of these maps, check out the full blogs for each:

MODES

  • Ground War is back! Enjoy up-to 32v32 combat with brand new vehicles and dynamic combat.

  • Introducing our Sandbox TDM, Invasion (or what we like to call the Shipment of Ground War). Invasion pits two teams of 20 players and 20 AI against each other. With large maps, 80 combatants, water play, ground vehicles, air vehicles and more– it's absolute chaos!

  • Third Person Moshpit is returning for Weekend Two.

Check out the Beta Strategy Guide for more on our new multiplayer modes.

GAMEPLAY

  • We’ve made adjustments to player visibility that should make enemy targets easier to spot.

PERKS

  • The perk earn rate will remain the same for the start of Beta Weekend One. Once all platforms are open, we will be increasing the earn rate significantly.

AUDIO

  • Decreased the overall distance from which you could hear enemy and ally footsteps

  • Mixed the volume of local and non-local player slide sounds to be more in-line with other movements

  • Added an equalizer to soften ally footsteps versus enemy footsteps, making enemy audio more distinct

  • Adjusted mix presets– particularly the mix of ambient sounds, which will make footsteps slightly less pronounced

WEAPON TUNING  

FTAC Recon

  • Reduced damage while in full-auto

  • Increased full-auto recoil

  • Minor headshot damage reduction

FSS Hurricane

  • Reduced damage at distance

  • Lower headshot multiplier

Lachmann-556

  • Minor recoil increase

  • Minor headshot reduction

  • Minor hipfire spread increase

M4

  • Minor hipfire spread increase

M16

  • Minor hipfire spread increase

Kastov-74u

  • Minor hipfire spread increase

Lachmann Sub

  • Minimum damage reduction

  • Minor headshot damage reduction

 The list of “gunsmithable” weapons from Weekend One remains the same for Weekend Two.

MAPS

  • Valderas Museum has returned following fixes to lighting

  • Patched various geo on Farm 18, Breenburgh Hotel, and Mercado Las Almas

USER INTERFACE

  • We’ve addressed a number of UX bugs including Gunsmith and progression issues. The level cap for Weekend Two is level 30. If you played in Weekend One, your progress should carry over to Weekend Two.

  • We are also working on a number of UI and UX improvements for launch.

There are quite a few other improvements, edits, and optimizations in the works for launch. More information to follow…

We look forward to seeing you in #MW2 for Beta Weekend Two!

  • Xbox and PC Pre-Order Beta begin 9/22 at 10am PT

  • Open Beta For All Platforms begins 9/24 at 10am PT

  • Open Beta Weekend Two will end on 9/26 at 10am PT

Please visit our official Beta Weekend Two feedback thread.

Be sure to follow the Infinity Ward channels for live issue support and updates.

 

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