It's that time again! We've got another Developer Diary - This time, we meet up with Jade Greggory, UI Artist. As part of the UI Team, her fingerprints are all over the the layout and visual feel of Modern Warfare and Warzone. Keep reading to learn about her work before the gaming industry and check out her advice to those wanting to get into motion graphics in the games industry!
Who are you? What do you do at Infinity Ward?
My name is Jade Greggory and I am a UI Artist who specializes in Motion Graphics.
As a UI Artist, I am responsible for creating the visuals of an interface; it is like the layer of paint that the player sees when they look at the interface of a game! I generate UI assets which include in-game layout designs, interactive and graphical components, transition animations as well as graphic effects [GFX].
As a team we focus on quality, innovation and offering the best usability for our players.
When did you join Infinity Ward? What did you do beforehand?
I joined Infinity Ward in December 2018 after having been recruited at the annual Siggraph conference, where I had just graduated from the Vancouver Film School with a diploma in Digital Design.
Before entering the gaming industry; I worked as a Graphic Designer with over 5 years of professional experience. In this role, I devoted my creativity and insight with established international brands such as Bvlgari, Cartier and Breitling producing published visual material and editorial copy. I strategized and managed communications by creating brand identities for Marketing and Advertising campaigns.
What do you like to do outside of the studio in your free time?
As I am French and from Barbados; playing video games allows me to connect with my friends & family across the world! I also hold a passion for Science-Fiction and I enjoy exploring this futuristic realm by challenging myself to create renders to share on my Instagram, where I am able to connect with gifted artists who inspire me to channel my imagination and manifest my creative intentions.
Tell us about a recent piece of work you are most proud of.
I was very fortunate to be presented with the opportunity to design the interface for the Battle Pass, as well as the GFX components surrounding it. This was such an exciting project to work on, as we gave the Battle Pass its very own identity; seeking to create something entirely new within the vast world of Modern Warfare. This vision was led by our Studio Art Director Joel Emslie, who inspired all of us to strive for innovation.
When building the motion graphics for our celebrations; I had a lot of creative freedom establishing a visual style that would charm our audience and grant them with a feeling of excitement! This allowed me to explore my creativity boundlessly and greatly inspired me to give the Art its own personality through the combination of color, rhythm and visual effects.
This project was a full-studio effort and allowed us to collaborate with so many different departments which I can honestly say was the best part of this whole experience!
What advice would you give to someone wanting to get into your field of work?
Build a strong foundation where you can learn all the techniques and expose yourself to all available tools such as the Adobe Creative Suite, Cinema 4D, Octane, Redshift and Zbrush.
Establish a visual style which defines your creative character and find a format that perfectly suits the nature of your design. Most importantly; learn to distinguish yourself from others by introducing a new interesting perspective and give yourself the privilege of experimentation where you can find your own voice as a creative individual.
What do you know about working in games now, that you wish you knew before?
If only I had known that you don’t need a Gaming degree in order to work in this industry, I would have sought a career in this department a long time ago! Find your passion and work everyday towards your goal; with perseverance and dedication – you can achieve anything!