DAY TWO OF THE CALL OF DUTY: MODERN WARFARE EARLY ACCESS BETA – PLAYSTATION 4 EXCLUVSIVE

Continue

We’re kicking off day two of the Call of Duty: Modern Warfare Early Access Beta on PlayStation 4 and we’re overwhelmed with all of the amazing feedback and responses we’ve received from everyone. As we head into the weekend, please keep your suggestions coming, as every Tweet, video, stream, and comment helps us make the game even better as we charge towards launch next month. With that, we’d like to extend our thanks to all of you for playing, talking with us, and sharing your passion for Modern Warfare.

Let’s take a look at the Beta schedule, what’s coming to day two, and talk about feedback we’re looking into…

Weekend One Breakdown:

Beta Duration for Weekend One: Thursday, September 12th – Monday, September 16th

Early Access: Thursday, September 12th-Friday September 13th - Available to players who have pre-ordered Call of Duty: Modern Warfare on PlayStation 4.

Open: The rest of the Beta, from Saturday, September 14th to Monday morning, September 16th, is free to all PlayStation 4 owners. If you have a PlayStation console but haven’t pre-ordered, you’ll be able to download the Beta and hop online. Keep in mind that some territories might require PlayStation Plus.

What’s Being Added in Day Two:

Maps:

  • 6v6 Gun Runner

  • 6v6 Grazna Raid

  • 6v6 Hackney Yard (Day)

  • 6v6 Azhir Cave (Day)

  • 10v10 Grazna Raid

Playlists:

  • Game Mode Filter: TDM (Team Deathmatch)

  • Game Mode Filter: HQ (Headquarters)

  • Game Mode Filter: Dom (Domination)

  • Featured Playlist: Cyber (Cyber Attack)

 

Feedback We’re Looking Into:

Since the Beta kicked off, we’ve been tracking your feedback and we’ll continue to do so throughout the weekend. This isn’t everything you’ve reported, but here are some of the bugs and fixes we’ve been tracking since yesterday:

 

  • Partying Up: After completing a match as a party, some players are unable to find a new match and are stuck in the matchmaking lobby. We're still looking into this issue, but in the meantime, disbanding your party and joining back up is a temporary solution while we work on a fix.

  • Unable to connect to online services: This is currently being investigated. If you are still running into this issue, please feel free to PM me your PSNID (if you aren't comfortable posting it in a thread) so we can take a deeper look. This will be helpful as we work on a solution.

  • Connecting your PSNID to your CallofDuty.com account/Display name in-game: Please check this link provided by Activision Support if you're having issues with connecting accounts or would like to adjust your display name. You can learn how to do this here.

  • Hearing enemy footsteps, team footsteps, and your own: Tell us how you're listening to the game. You can be specific by telling us some of the following information: What type of headphones are you using? Speakers? Monitor? TV? What preset are you currently using? Are you plugged in directly to the controller? This information can help us narrow down what you're hearing and help us look further into any issues.

  • Calling Cards using the wrong name and/or flag description: The description for the flag of Colombia currently says "Columbia." The Slovakian flag is currently labeled Croatia. Both of these will be fixed during weekend two of the Beta.

  • Players are able to clip into a table on Grazna Raid: A fix for this has already been completed and will be implemented as soon as possible.

  • Level Cap displaying a higher level than 10: Right now, the level cap is set to 10. Some players are seeing their level cap display 11 or higher. This is a visual bug and will be fixed in weekend two.

  • Graphical corruption on the matchmaking screen: Some players experienced graphical corruption errors while in matchmaking, resulting in the screen appearing black, green, or yellow. This will be fixed in weekend two of the Beta

  • Spawns: You all have provided tons of feedback and videos of spawns needing some attention. We see it on our end too as we play with you all online, so we're looking into the current spawn system and will continue to monitor as we go through the weekend.

Okay....let's talk about minimap.

We hear you loud and clear. Along with your feedback and the data we're continuously collecting, we'll be experimenting internally with a few different options and will keep you updated if we make any changes that you might see during the Beta. This is an ongoing conversation with all of you, so again, thank you so much for sharing your thoughts on this topic and we'll update you again when we have more information to share.

 

 

We're rolling into the weekend with day two of the Beta and we're excited to tell you more about what'll you'll see over the weekend, but first, thank you! Thank you all again so much for your feedback, suggestions, streams, videos, and Tweets today. We're thankful to have a community who is just as passionate as we are about Modern Warfare and we can't do any of this without you. With that, let's take a look at the day two recap...

Feedback We're Looking Into:

  • Cruise Missile: The camera will remain static on the initial deployment scene and not properly display the map and enemy targets below. Once having control of the missile, it can become hard to control. This is currently being looked into.

  • Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.

  • Clipping through vehicles and Deployable Cover: Character models are currently clipping through vehicles used during the infil sequence and in some cases, when using the Deployable Cover Field Upgrade. These are currently being investigated.

  • Semtex Grenade: When stuck to a door, the Semtex grenade will not explode and the grenade icon will remain on screen. This will be fixed for weekend two of the Beta.

  • Smoke effect on weapons: The smoke effect after firing a weapon is currently not displaying in-game. This will be fixed by launch.

 

What You'll be Playing Tomorrow during Day Three...

As we mentioned yesterday, we are still experimenting with the minimap, so tomorrow, the minimap will be turned on but will not display enemy fire.

The game mode filter will be unlocked, allowing you to pick which mode (or modes) you'd like to play.

We will also increase the level cap to level 20

Maps/Modes:

  • TDM: Azhir Cave (Day), Hackney Yard (Day), Gun Runner

  • DOM: Azhir Cave (Day), Hackney Yard (Day), Gun Runner

  • HQ: Azhir Cave (Day), Hackney Yard (Day), Gun Runner

  • HQ: 10v10 Grazna Raid

  • DOM: 10v10 Grazna Raid

Playlists:

  • Featured Playlist: Cyber Attack - Azhir Cave (Day), Hackney Yard (Day), Gun Runner, Grazna Raid

  • Featured Playlist: NVG - Azhir Cave (Night), Hackney Yard (Night) - TDM, DOM, HQ

 

How can you give us feedback during the Beta?

Please read the below and use this thread HERE to report feedback so we don’t miss it!

But what about Weekend Two? Will they be playing the same content?

Yes – and more! We’ll share those details as we get closer to Weekend Two, so stay tuned for more information.

Are you having issues connecting your Call of Duty account with your PSNID or want to change your display name? Read our support article HERE!

Have more questions about accessing the Beta? Check out our Support FAQ!