Call of Duty: Modern Warfare - Weekend One - Day Three

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Day three of the Call of Duty: Modern Warfare Beta is here! Starting today and lasting until Monday morning, September 16th, the Beta is FREE to all PlayStation 4 owners. If you have a PlayStation console but haven’t pre-ordered, you’ll be able to download the Beta and hop online. Keep in mind that some territories might require PlayStation Plus.

Before we jump into what’s being added to the Beta today, we want to extend our sincerest thanks to everyone who has played the past two days. You’ve provided so much useful feedback to us and we hope you keep it coming.

What’s Being Added in Day Three…

Saturday, September 14th

Maps/Modes:

  • TDM: Azhir Cave (Day), Hackney Yard (Day), Gun Runner

  • DOM: Azhir Cave (Day), Hackney Yard (Day), Gun Runner

  • HQ: Azhir Cave (Day), Hackney Yard (Day), Gun Runner

  • HQ: 10v10 Grazna Raid

  • DOM: 10v10 Grazna Raid

Playlists:

  • Featured Playlist: Cyber Attack - Azhir Cave (Day), Hackney Yard (Day), Gun Runner, Grazna Raid

  • Featured Playlist: NVG - Azhir Cave (Night), Hackney Yard (Night) - TDM, DOM, HQ

Additional Intel:

  • Level cap is now increased to 20

  • Minimap is now on (will not display enemy fire)

 

  • The game mode selection filter will now be unlocked

 

Feedback We’re Looking Into:

This doesn’t begin to cover all of the feedback you’ve sent us of course, but here are some updates on a few topics we’ve frequently been seeing.

  • Cruise Missile: The camera will remain static on the initial deployment scene and not properly display the map and enemy targets below. Once having control of the missile, it can become hard to control. This is currently being looked into.

  • Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.

  • Clipping through vehicles and Deployable Cover: Character models are currently clipping through vehicles used during the infil sequence and in some cases, when using the Deployable Cover Field Upgrade. These are currently being investigated.

  • Semtex Grenade: When stuck to a door, the Semtex grenade will not explode and the grenade icon will remain on screen. This will be fixed for weekend two of the Beta.

  • Smoke effect on weapons: The smoke effect after firing a weapon is currently not displaying in-game. This will be fixed by launch.

 

 

We’re on day three of the beta and today, we opened the beta up to everyone on PlayStation 4. It’s been an exciting day for all of us as we’ve watched you share clips of your gameplay, telling us what loadout you’ve been rockin’, and sharing your thoughts about what you’ve played so far and what you hope to see at launch. This community is incredible and we’re thankful that not only are you taking the time to play, but you’re also telling us what you think. We hear and see all of your comments, so please don’t hesitate to reach out to us on here or on Twitter. We can’t thank you all enough!

You all have shared some pretty amazing and insightful feedback so far. This definitely isn’t all of your feedback, but let’s take a look at some of the issues we’re looking into…

  • Connecting to Online Services: Some players are unable to connect to online services. If you’re still having this issue, please feel free to PM me your PSNID so we can further investigate.

  • Stuttering: On occasion, a player might experience a “pull” or stutter near doors. This is being looked into.

  • Players unable to move in certain locations: We’ve seen a few cases where players are getting stuck in their position and are unable to move around the map. We’re currently investigating this.

  • Weapon Attachments: In some cases, weapon attachments are not unlocking after reaching the required level. This is being investigated.

  • Doors: We’ve read your comments about doors; how they open, how loud they can be, and how they interact with you if they’re already open. We’ll be monitoring how you interact with them throughout the weekend and during weekend two.

  • Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.

  • Semtex Grenade: When stuck to a door, the Semtex grenade will not explode and the grenade icon will remain on screen. This will be fixed for weekend two of the Beta.

  • Smoke effect on weapons: The smoke effect after firing a weapon is currently not displaying in-game. This will be fixed by launch.

  • Players “stuck” on the map: On random places across a map, a player might get ‘stuck’ in their current position and is unable to move. We’re taking a look at these and should have some of these locations fixed for weekend two.

  • Minimap: Today we turned on a version of the minimap that doesn’t display enemy fire. We’ve been reading through your comments not only about the map itself, but also the compass and other UI elements on screen. Reading your feedback has brought up some very insightful conversations here at the studio, so again, thank you. Tomorrow, we’ll be turning off outlines that exist on your teammates within the world. We’d love to hear your thoughts on this combination, so please keep your suggestions and feedback rolling in throughout the weekend.

What’s Being Added in Day Four…

Sunday, September 15th

Maps/Modes:

  • TDM: Azhir Cave (Day), Hackney Yard (Day), Gun Runner

  • DOM: Azhir Cave (Day), Hackney Yard (Day), Gun Runner

  • HQ: Azhir Cave (Day), Hackney Yard (Day), Gun Runner

  • HQ: 10v10 Grazna Raid

  • DOM: 10v10 Grazna Raid

Playlists:

  • Featured Playlist: Realism – Azhir Cave (Day), Hackney Yard (Day), Gun Runner- TDM

  • Featured Playlist: 2v2 Gunfight – King, Pine, Stack

Additional Intel:

  • Minimap is now on (will not display enemy fire)

  • Teammate outlines will be turned off

Want to see other feedback we're looking into? Check out our day one and day two recaps!

How can you give us feedback during the Beta? Please read the below and use this thread HERE to report feedback so we don’t miss it!

But what about Weekend Two? Will they be playing the same content? Yes – and more! We’ll share those details as we get closer to Weekend Two, so stay tuned for more information.

Have more questions about accessing the Beta? Check out our Support FAQ!

Again, THANK YOU. We’re thankful to have a community that is so passionate about what we’re doing, and we couldn’t be more grateful to have you with us every step of the way. We’ll continue to update you with known bugs and planned fixes each day during the Beta, so please be sure to check back for more information and follow us on Twitter, @InfinityWard, where we’ll be sharing your best clips, answering questions, and more.

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