Day Four of the Call of Duty: Modern Warfare Open Beta – PlayStation 4 Exclusive

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Welcome to day four of the Call of Duty: Modern Warfare Open Beta on PS4! It’s been an incredible weekend so far and we can’t be more excited to add a few more updates to today’s playlist update. Before we look at what’s in store for today, we want to thank you all again for sharing your thoughts and feedback with us over the past few days. Even if we can’t reply to each individual comment, please rest assured that we hear you, and your comments are being shared around the studio. A ton of insightful conversations have happened because of your feedback, so please keep them coming so we can create the best Modern Warfare experience on day one!

And just as a reminder…the beta is currently open, so anyone with a PlayStation 4 can download and hop online for FREE!

What’s Being Added in Day Four…

Sunday, September 15th

Maps/Modes:

  • TDM: Azhir Cave (Day), Hackney Yard (Day), Gun Runner

  • DOM: Azhir Cave (Day), Hackney Yard (Day), Gun Runner

  • HQ: Azhir Cave (Day), Hackney Yard (Day), Gun Runner

  • HQ: 10v10 Grazna Raid

  • DOM: 10v10 Grazna Raid

Playlists:

  • Featured Playlist: Realism – Azhir Cave (Day), Hackney Yard (Day), Gun Runner- TDM

  • Featured Playlist: 2v2 Gunfight – King, Pine, Stack

Additional Intel:

  • Minimap is now on (will not display enemy fire)

 

  • Teammate outlines will be turned off

 

You all have shared some pretty amazing and insightful feedback so far. This definitely isn’t all of your feedback, but let’s take a look at some of the issues we’re looking into…

  • Connecting to Online Services: Some players are unable to connect to online services. If you’re still having this issue, please feel free to PM me your PSNID so we can further investigate.

  • Stuttering: On occasion, a player might experience a “pull” or stutter near doors. This is being looked into.

  • Player unable to move in certain locations: We’ve seen a few cases where players are getting stuck in their position and are unable to move around the map. We’re currently investigating this.

  • Weapon Attachments: In some cases, weapon attachments are not unlocking after reaching the required level. This is being investigated.

  • Doors: We’ve read your comments about doors; how they open, how loud they can be, and how they interact with you if they’re already open. We’ll be monitoring how you interact with them throughout the weekend and during weekend two.

  • Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.

  • Semtex Grenade: When stuck to a door, the Semtex grenade will not explode and the grenade icon will remain on screen. This will be fixed for weekend two of the Beta.

  • Smoke effect on weapons: The smoke effect after firing a weapon is currently not displaying in-game. This will be fixed by launch.

  • Players “stuck” on the map: On random places across a map, a player might get ‘stuck’ in their current position and is unable to move. We’re taking a look at these and should have some of these locations fixed for weekend two.

 

  • Minimap: Today we turned on a version of the minimap that doesn’t display enemy fire. We’ve been reading through your comments not only about the map itself, but also the compass and other UI elements on screen. Reading your feedback has brought up some very insightful conversations here at the studio, so again, thank you. Tomorrow, we’ll be turning off outlines that exist on your teammates within the world. We’d love to hear your thoughts on this combination, so please keep your suggestions and feedback rolling in throughout the weekend.

 

It’s the final full day of the Call of Duty: Modern Warfare Open Beta and we want to send our sincerest thanks to everyone who hopped online and joined the action. Since Thursday, you’ve been sending us your feedback all across social media, giving your honest suggestions and feedback, and we couldn’t be more grateful. We’ve been reading all of your comments and been discussing them here at the studio each day. It’s a heartwarming feeling to see so many of you invested in Modern Warfare and doing everything you can to help us as we look towards launch on October 25th. Thank you all so much!

Now, let’s look at some of the topics you’ve all sent our way since the start of day four:

You all have shared some pretty amazing and insightful feedback so far. Please keep in mind that if you don’t see your issue fixed by weekend two, please know that we’re working to polish all of the feedback by launch. This definitely isn’t all of your feedback, but let’s take a look at some of the issues we’re looking into…

  • Connecting to Online Services: Some players are unable to connect to online services. If you’re still having this issue, please feel free to PM me your PSNID so we can further investigate.

  • Weapon Attachments: In some cases, weapon attachments are not unlocking after reaching the required level. This is being investigated.

  • Spawning and Visuals: Spawning is currently inconsistent on some maps, so thank you for sharing your videos with us and sharing your feedback. We’ll continue to monitor the spawn system and we’ll update you if we deploy any changes. We will also be looking into lighting and exposure on various areas of the map, such as how you view dark rooms from the outside of a building and vice versa, for example.

  • Recon Drone: There are two noted issues with this Killstreak. One: UI elements remain on the players screen after using the Drone. Second: Thermal function on the Drone causes the map below to become discolored.

  • Weapons clipping through the Operator Character Model: On occasion, the AUG will clip through the arm of an Operator when viewing in the matchmaking or Operator selection screen

Upcoming:

This weekend, we'll be kicking off weekend two of the Beta. We've already hinted a bit at Ground War, where you'll take on more enemies in an all-out battle of 32v32 on a new map, Karst River Quarry. Not only that...but we'll be bringing more players into the fight with Crossplay.

Early Access: Xbox and PC - 10AM PST September 19th - 6PM PST September 20th. Also during this time is the Open Beta for PS4 players.

Open Beta: ALL PLATFORMS - 6PM PST September 20th - 10AM PST September 23rd

How can you give us feedback during the Beta? Please read the below and use this thread HERE to report feedback so we don’t miss it!

But what about Weekend Two? Will they be playing the same content? Yes – and more! We’ll share those details as we get closer to Weekend Two, so stay tuned for more information.

Have more questions about accessing the Beta? Check out our Support FAQ!

Again, THANK YOU. We’re thankful to have a community that is so passionate about what we’re doing, and we couldn’t be more grateful to have you with us every step of the way. We’ll continue to update you with known bugs and planned fixes each day during the Beta, so please be sure to check back for more information and follow us on Twitter, @InfinityWard, where we’ll be sharing your best clips, answering questions, and more.

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