Mod Tools Download and Revision History

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Call of Duty 4: Modern Warfare Mod Tools Current Version

CoD4:MW Mod Tools v.1.0 - Jan 18th, 2008

To download them, visit any one of the several mirror links that have posted the tools:

   * http://www.gamershell.com/download_22849.shtml
   * http://www.fpsadmin.com/download/details.php?file=165
   * http://www.codhq.com/modules.php?name=News&file=article&sid=234
   * http://www.ausgamers.com/files/details/html/33184
   * http://www.fileshack.com/file.x/11670/Call+of+Duty+4+Mod+Tools
   * http://www.fileplanet.com/183907/180000/fileinfo/Call-of-Duty-4:-Modern-Warfare-Mod-Tools
   * http://www.gamespot.com/pc/action/callofduty4modernwarfare/download.html?sid=6184908
   * http://www.worthplaying.com/article.php?sid=49035
   * http://www.theaspkid.com/codtimes/downloads/cod4mw_modtools_v1.zip

Mod Tool Updates

v1.1 Update

Download:

   * http://patches.infinityward.com/modernwarfare/patch/cod4mw_modtools_v1.1_update.zip

Changelog:

   * Fix for Shader_bin error in CodRadiant and CoDEffectsEd

Previous Revisions

Beta v1.5

Revision Notes

-Added sample level.gdt for the level loading screens

-Fixed level loading screen converter to user to the correct directories

-Made CoD4CompileTools make and build the [levelname]_load.csv fast files so loading screens work on MP maps

-Added customMaps mod which allows changing the soldier types by defining them in the level gsc file

-Modified mp_test map to use different soldier types. You need to be running the above customMaps mod or include the changed _team.gsc in your mod to see the changes

-Added MoDBuilder.exe beta that allows easy building of mod fast files. You can find MoDBuilder.exe at [root]/bin/MoDBuilder.exe

-All maya tools have been updated to work with the mod tools and should now work as intended. You can find install instructions on the wiki page entitled Setting up the Maya Environment.

-Animation exporter tool updated to work. Plugins for Maya 7.x and 8.x

-Model exporter tool updated to work. Plugins for Maya 7.x and 8.x

-Example gdts and maya .mb files for character animation ( run_death_roll )

-Example gdts and maya .mb files for m16 viewmodel added

-Example character model maya file ( .mb ) added

-CoD Tools menu in maya has been updated and works in Maya 7.x and 8.x

-Missing CalcSubDirFileList.mel has been added



Beta v1.4

Revision Notes

-Fixed http redirect file handle leak

-Fixed some http redirect strings not being localized.

UserMaps:

-User create maps will be placed in the new usermaps directory as "usermaps/[mp_custom]/[mp_custom].ff"

-All other files needed for the map including the [mp_custom]_load.ff and IWD files will go into the same directory.

-User maps can be accessed in game the same way as other maps ("map [mp_custom]" will run the map)

-If a user map has the same name as a regular map, the regular map will be used.

-A mod must be running to access the usermaps. Usermaps can be shared between mods. They can NOT be used in un-modded games.

-This executable will not connect to any retail version of the game. A patch containing these changes will be released in the near future.



Beta v1.3

Revision Notes

-Fixed converter outputting some assets to pc/main instead of raw/

-All files in mod.ff will correctly override files in common fastfiles. This allows adding game types correctly. Previously it would not show up in the "create server" menu

-loc_warnings is disabled by default now. Mods can use strings directly in many cases. No need to put them in a localized string file. However, some parts of the engine will not display the string at all if they are not localized (such as weapon names in the hud). For these you will have to use string files.

-This executable will not connect to any retail version of the game. A patch containing these changes will be released in the near future.



Beta v1.2

Revision Notes

-Added .gsc script files for all SP and MP stock maps so they can be looked at as reference.



Beta v1.1

Revision Notes

-Added UltraEdit wordfile.txt for scripters who use UltraEdit and want syntax highlighting.

-Removed perforce integration from radiant

-Added refresh map list button to CoD4CompileTools

-Added ability to add custom command line options when launching the game from CoD4CompileTools

-Fixed grid files getting moved to the incorrect location and random folders being generated under bin

-Added zone source files for all shipped maps as reference

-Converter now works with the mod tools

-Added model source images. When selecting a model in radiant the preview images should now show up.

-Made CoD4CompileTools more friendly for users with lower screen resolution.



Beta v1.0

Revision Notes

-Initial mod tools for beta testers

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